PSO2 worked in the conclusion has not posted anything yet
As soon as I encountered the issue of windows requesting a program to open the program, it was since I had not finished doing what the powershell application needed me to perform. It spat out a log record, and when I browse the log file, I saw instructions to move the program and run it in a different folder. Which led to plenty of things and PSO2 worked in the conclusion. The Tweaker alone is not enough. There is a powershell program the manual for the tweaker says to run, and that program has. This complication is why I do not feel comfortable advocating PSO2 to random individuals however, in spite of the Tweaker.
I hope they take this opportunity to perform a'out' victory theme. You know when a raid boss is at like 10% life left and it inevitably plays the principal game theme (Entire New World) with some instrument mix, to get you hyped up that you are going to triumph and overcome the battle? I want to see them do this, and it appears just like you're winning, the boss finally looks like it's on its rear leg, expiring, you can finally relax. And it gets back up. The audio stays the Whole New World, but it becomes gloomy, distorted. It becomes the boss theme.
The teased Raid appears unbelievably enjoyable. Multi platforms and there's a sense of how enormous the PD fight is. And I'd bet this man has some insta kill moves, that full platform laser seems to fit the bill also that platform destruction phase which probably is a perma kill, platform is destroyed and there were warnings to get out, either you get revived to another platform or get booted to campship I guess? The music seems very nice however, want to hear the entire version of this. It was teased on a flashback of PD about the Anime as a tid bit that was neat.
In the remark section Youtube and from what I presume, I do wonder if supporting Vita that long was actually holding back PSO2 to create huge raids like these because of hardware constraints. With them dropping support for Vita, they currently have more freedom on experimentation what wasn't possible previously. So we'll likely see new mechanisms or maps that are bigger later on. I am assuming being on a stage as it is ruined is at very least an instant kiill, if an extended timeout death - there's at very least some sort of visual impact on it, you can see the individual the camera is on in that moment turn black and a black bubble forms around them.
I'm also enjoy 99% confident that there is going to be a PSIV final phase-esque second stage, right close to the end the eye drops and starts gushing black blood. Yeah noticed this one also, which was why I was alluding this to something like this or some sort of punishment for dying there (e.g. can't be restored by moon and booted to campship as it won't make sense you reviving on mid air). I wonder if this will be among these raids that there's a bigger prospect of failure though (e.g. limited revives) since present content so much has been incorporating that like Split quests and SEGA's been slowly adding new failure conditions over fresh content to add issue this year.
There is a very cheap PSO2 Meseta at https://www.pso2ah.com/